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Programs & Impact

Program Planning and Design

Frame the problem, set program boundaries, map the participant journey, plan staffing and resources, build safeguarding into operations, set measurable goals, pilot and revise, and prepare for sustainable scale.

Programs & Impact
Program Planning and DesignPlaybook
FundLuma
Format
PDF, 13 pages
Price
$29 one-time

What you will be able to do

  • Write a problem tree that separates causes from symptoms
  • Define who a program serves and who it does not
  • Map the participant journey and its drop-off points
  • Plan staffing and safeguarding
  • Set measurable goals and run a pilot

Best for: Program directors and teams designing or redesigning a program.

What’s inside

  1. Frame the problem
  2. Set program boundaries
  3. Map the participant journey
  4. Plan staffing and resources
  5. Build safeguarding into operations
  6. Set measurable goals
  7. Pilot, learn, and revise
  8. Prepare for sustainable scale

Version 1.

Sample page

Lesson 01

Frame the problem

Good programs begin with a specific, evidence-supported problem and a defined population.

How to put this into practice

Combine public data, participant voices, and partner insights. State what is known and what remains uncertain.

Worked example A neighborhood youth program learns that evening transportation is a larger attendance barrier than interest.

A mistake to avoid

Avoid assuming that a visible problem has only one cause.

Your application Write a problem tree with three contributing factors.

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